Learning Technology

Gamification and Ludology: recordings of T & L Seminar on 6 April 2016

April 19th, 2016 at 09:04

The theme for our 6 April 2016 Teaching & Learning Seminar was Gamification and Ludology, and their application in teaching and learning.

Games industry veteran Andy Chambers (Games Workshop, Activision-Blizzard) spoke about gamification within commercial settings and its value in maintaining the player base of long-running games such as  World of Warcraft, Warhammer 40,000 and Starcraft. Players have repeatedly shown themselves capable of ‘mutating’ the micro and macro elements of game architecture in these functional environments to produce unexpected results. What could we learn from this about motivation that we can apply ourselves?

Ivan Lombardi, tutor, joined us virtually from Japan to talk about two uses of gamification. Firstly at the University of Fukui (Japan) where Fukudai Hero is a video game-like English class for students of Engineering (with low motivation to take compulsory English classes). It aims to  strengthen the students’ engagement with the class content (usually a range of topics for basic communication in English) by using core game elements like quests, a point system, and free choice. At Nottingham, the online MA Programme in Digital Technologies for Language Teaching includes a gamified module on Game-based learning. Both capitalize on different game elements.

List of Teaching and Learning Seminar Recordings

Post a comment

You must be logged in to post a comment.

No comments for “ Gamification and Ludology: recordings of T & L Seminar on 6 April 2016 ”